#pragma once

#ifdef _WIN32
#include <windows.h> 	// For Windows
#else
#include <gltk.h>		// For Linux
#endif

#define GL_CLAMP_TO_EDGE	0x812F
#define NUM_SOUND 10	// 10 sounds supported edit if you want

//#include <ddraw.h>		// Direct Draw Header File (FOR .DDS)
//#include <vfw.h>		// Video For Windows Header File (FOR .AVI)

//#include <math.h>		// Windows Math Library Header File

#include <GL/gl.h>		// OpenGL Library Header File
#include <GL/glu.h>		// GLU Library Header File
#include <GL/glext.h>

/*
#include <AL/al.h>		// OpenAL Library Header file
#include <AL/alc.h>		// OpenAL Codecs
#include <AL/alut.h>		// OpenAL User Toolkit Header file
*/

